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ROLE

Solo - Designer & Programmer

Castle Crawler is a 2D Dungeon Crawler inspired game where the player is awoken in the middle of the night to discover their friends and family have disappeared, and monsters roam their castle home. Players must fight their way through the castle, acquiring new armor and weapons to face increasingly difficult enemies.

YEAR

2020

GENRE

Dungeon Crawler

PLATFORM

PC & Web

Features

Challenges & Responsibilities

Castle Crawler is a project created within constraints set by a simulated client, such as the use of a very limited tile set. In order to vary the visual style given this constraint, I worked to create multiple tile layers and make good use of the then experimental 2D lighting within Unity.

I also created a modular inventory and equipment manager, as well as a save and load system.

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