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ROLE

Solo - Designer & Programmer

Tomb Of The Elements is a 3D adventure puzzle game where the player navigates through a series of distinct and demanding trials to escape an ancient tomb. However, one must be cautious, as the allure of a forgotten civilization's beauty could be mesmerizing.

YEAR

2021

GENRE

Puzzle Adventure

PLATFORM

PC

Features

Challenges & Responsibilities

The main focus of Tomb Of The Elements was to challenge myself to create as photorealistic of a game as possible. To achieve this, I made use of assets created using photogrammetry, both materials and meshes. As lighting is equally important, I also experimented with real time global illumination.

Keeping with the goal of realism and immersion, I worked hard to ensure the first person animation coding resulted in smooth and seamless animations for the character.

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