
ROLE
Solo - Designer & Programmer
Tomb Of The Elements is a 3D adventure puzzle game where the player navigates through a series of distinct and demanding trials to escape an ancient tomb. However, one must be cautious, as the allure of a forgotten civilization's beauty could be mesmerizing.
YEAR
2021
GENRE
Puzzle Adventure
PLATFORM
PC


Features
Challenges & Responsibilities


The main focus of Tomb Of The Elements was to challenge myself to create as photorealistic of a game as possible. To achieve this, I made use of assets created using photogrammetry, both materials and meshes. As lighting is equally important, I also experimented with real time global illumination.
Keeping with the goal of realism and immersion, I worked hard to ensure the first person animation coding resulted in smooth and seamless animations for the character.